An explanation of Arma 3′s ballistics modeling.
Authentic ballistics modeling continues to be a distinguishing aspect of Arma. But even though I’ve dumped hundreds of hours into the game, I realized I couldn’t identify all the things that the system simulates. To alleviate me (and you) of this ignorance, I asked two of Bohemia’s leads to break down what variables go to [...]
DayZ Mod update 1.7.6: new zombie logic, arrows, and a fight about cans
DayZ changelogs are so much fun. Update 1.7.6 adds some important stuff, like a six arrow crossbow quiver and reusable wooden arrows with a 20% chance to break on use, and some less important stuff, like cans of Rabbitman beer and Chef Boneboy Ravioli. Or it did, until Hotfix 1.7.6.1 removed the modder-named cans after [...]
Battlefield 3: End Game flaunts Air Superiority
Despite having spent hours with Battlefield 3, my jet-setting career has been far from illustrious. A few minutes soaring high above the carnage below, an idle attempt to shoot something and, inevitably, a nose-first crash into a building while desperately hoping no-one was looking. Even with my gross incompetence, I’m looking forward to End Game’s [...]
DayZ Standalone To Drop Before April
Creator of the hit zombie survival game DayZ, Dean Hall, spoke up on Reddit and stated that he feels the standalone version of the game should be available to players before April. The team wants to start slow with the servers to ensure all goes well. They plan on starting by handing out a few access [...]
DayZ Standalone delay explained, engine improvements detailed
The standalone release of DayZ was supposed to be out before the end of 2012. With 2013 now upon us, and no sight of the open-world survival horror, you’d be forgiven for thinking that zombies had pounced on it while it was trying to vault over the ArmA 2 engine. Not so, according to Dean [...]



