An explanation of Arma 3′s ballistics modeling.
Authentic ballistics modeling continues to be a distinguishing aspect of Arma. But even though I’ve dumped hundreds of hours into the game, I realized I couldn’t identify all the things that the system simulates. To alleviate me (and you) of this ignorance, I asked two of Bohemia’s leads to break down what variables go to work when you pull the trigger in Arma 3.
DayZ Mod update 1.7.6: new zombie logic, arrows, and a fight about cans
DayZ changelogs are so much fun. Update 1.7.6 adds some important stuff, like a six arrow crossbow quiver and reusable wooden arrows with a 20% chance to break on use, and some less important stuff, like cans of Rabbitman beer and Chef Boneboy Ravioli. Or it did, until Hotfix 1.7.6.1 removed the modder-named cans after a big community argument. Darn, and I just said how fun these are.
Battlefield 3: End Game flaunts Air Superiority
Despite having spent hours with Battlefield 3, my jet-setting career has been far from illustrious. A few minutes soaring high above the carnage below, an idle attempt to shoot something and, inevitably, a nose-first crash into a building while desperately hoping no-one was looking. Even with my gross incompetence, I’m looking forward to End Game’s Air Superiority mode. The 12 vs. 12 dogfights look like just the intensive crash course in aerobatic aptitude that I need. In preparation for End Game’s March release, DICE have unveiled the mode’s very first screenshot.
DayZ Standalone To Drop Before April
Creator of the hit zombie survival game DayZ, Dean Hall, spoke up on Reddit and stated that he feels the standalone version of the game should be available to players before April. The team wants to start slow with the servers to ensure all goes well. They plan on starting by handing out a few access keys in the beginning and if all is working properly to quickly move to get more people online. He stated, “Don’t expect the tech test to be fun, or very pretty.” Once the standalone is released, his plans are to create a new map that features a western city.
DayZ Standalone delay explained, engine improvements detailed
The standalone release of DayZ was supposed to be out before the end of 2012. With 2013 now upon us, and no sight of the open-world survival horror, you’d be forgiven for thinking that zombies had pounced on it while it was trying to vault over the ArmA 2 engine. Not so, according to Dean “Rocket” Hall, who has updated the DayZ development blog with info on the status of the project.
“Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be,” Hall wrote. The plan now, he says, is to “immanently” release a closed test for 500 – 1,000 people, before rescheduling the date for the public release.







